Lightning Generator
Source: Ravenloft: The Horrors Within, page unknown. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 13 |
| Space | roomy |
| Hirelings | 1 |
| Bastion order | empower |
| Prerequisite | None. |
Rules Text
A Lightning Generator can transform atmospheric electricity to serve a variety of useful functions.
Charm of Electromancy
After spending a Long Rest in your Lightning Generator, you take 8d6 Lightning damage and you gain a magical Charm of Electromancy that lasts for 7 days (see the Dungeon Masterās Guide for rules on Charms).
Revivification
When you cast the spell Raise Dead and Resurrection while in this facility, the cost of that spellās Material components are reduced by 1,000 GP (minimum of 0).
Empower: Lightning Life
The facilityās hireling channels the Generatorās energy to cast Animate Objects, targeting one Large or Huge object of your choice in the Bastion. The spellās duration is 7 days and doesnāt require Concentration.
Balance Notes
- Compare this facility against other 13-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Ravenloft The Horrors Within Index