This note catalogs thematic custom Bastion facilities, campaign-specific adaptations, and creative ideas drawn from the Ghostfire Gaming āFixing Bastionsā video analysis and community discussion. It is intended as a āremix kitchenā for DMs who want Bastions that feel distinct for horror, urban intrigue, planar travel, Eberron, dark fantasy, and similar tones.
Bastions are a shared playground for players AND DMs.
Basic facilities are āplayer-led worldbuildingā tools; reflavor them freely.
Special facilities can and should be reflavored, reskinned, or outright homebrewed to fit campaign themes.
Bastion events are best treated as quest hooks, not random tables played literally.
The video explicitly encourages ātheme packsā: Grim Hollow, Drakkenheim, Eberron, Spelljammer, Planescape, Ravenloft, moving bastions, etc.
Half the special facility count for a mobile bastion.
Combine bastions into shared locations to reduce DM load (five characters share three bastions).
Thematic Facility Ideas from the Video
Facility
Level
Space
Order
Setting
Notes
Prison
5+
Roomy
Recruit
Any; especially dark fantasy
Holds up to 12 prisoners. At 9th, gains Interrogation Chamber: d6 questions with advantage on Intimidation/Persuasion, then hostility.
Profane Chamber
9+
Roomy
Craft
Grim Hollow / dark fantasy
Craft shadowsteel trinkets and magic items. Hireling risk: corruption into shadowsteel ghoul.
Blood Altar
5+
Cramped
Empower
Vampire/Necromancer campaign
While in the Bastion, feeding timer pauses. Requires blood source or compact.
Throne Room (Meditation Chamber reskin)
13+
Cramped
Empower
Political/warlord campaigns
Hear petitions, receive worship. Instead of inner peace, choose between Bastion events. Saving throw bonuses come from inflated ego.
Moving Bastion (trait)
Special
---
---
Any; Spelljammer, Eberron, naval, caravan
Halves special facility count. Choose land/air/aquatic. Flight requires level 9+ and an engine/arcane facility. Travel order overrides all other facility orders.
Homebrew Bastion Events from the Video
Event
Trigger
Effect
Haunted
DM choice
Undead/fiend spirit haunts the Bastion. All facilities locked until the spirit is personally banished.
Siege
DM choice
Enemy faction besieges the Bastion. No Trade or Recruit orders; no other events until broken. Full story arc potential.
Contact spirits of the dead. The spirit may lie, demand a price, or attract Dark Powersā attention.
Sanctified Ground
9
Roomy
Empower
Holy symbol or druidic focus
The Bastion counts as consecrated ground. Undead and fiends have disadvantage on saves against turning within the Bastion.
Shadow Crossing
13
Vast
Empower
Ethereal or Shadowfell connection
Step into the Border Ethereal or Shadowfell from the Bastion. Requires guide or risk being lost.
Reusable Design Patterns
1. āReskin, donāt rewriteā
Most official facilities can be reskinned instantly. A Meditation Chamber becomes a Throne Room. A Smithy becomes a Bone Mill. A Trophy Room becomes a Hall of Memories. The mechanical skeleton stays; the narrative changes.
2. āFacility ā Event candidateā
Whenever you add a new facility, ask: āWhat happens when something goes wrong here?ā That question generates a Bastion event. Examples from the video:
Profane Chamber ā hireling turns into shadowsteel ghoul.
Prison ā escaped prisoner warns enemy faction.
Blood Altar ā vampiric noble claims the Bastion as territory.
3. āTheme pack, not kitchen sinkā
Ben Burns advocates giving players a curated menu of thematic facilities rather than the whole DMG catalog. For a Grim Hollow campaign, offer 6-8 dark-fantasy facilities instead of all 35 DMG options. This makes the Bastion feel native to the world.
4. āCombined Bastions as shared worldbuildingā
A single shared Bastion (village, castle, dread fort) with multiple characters contributing facilities creates collaborative worldbuilding and reduces per-player bookkeeping.
5. āEvents drive story, not diceā
All Bastion events should be treated as adventure hooks. Even āAll Is Wellā can be a scene. The video strongly advocates ignoring the random table whenever a chosen event would better serve the campaign.
Implementation Guidance
When adaptingā¦
Do this
Official facility to a theme
Change name and flavor text; keep level, space, hirelings, and core order intact.