Thematic Bastion Facilities and Community Ideas

This note catalogs thematic custom Bastion facilities, campaign-specific adaptations, and creative ideas drawn from the Ghostfire Gaming ā€œFixing Bastionsā€ video analysis and community discussion. It is intended as a ā€œremix kitchenā€ for DMs who want Bastions that feel distinct for horror, urban intrigue, planar travel, Eberron, dark fantasy, and similar tones.

Ghostfire Gaming — Fixing Bastions (Ben Burns)

Source: Fixing Bastions to Work in Your DnD Campaign! | 5e 2024 — Ghostfire Gaming YouTube channel, hosted by Ben Burns.

Key Takeaways

  • Bastions are a shared playground for players AND DMs.
  • Basic facilities are ā€œplayer-led worldbuildingā€ tools; reflavor them freely.
  • Special facilities can and should be reflavored, reskinned, or outright homebrewed to fit campaign themes.
  • Bastion events are best treated as quest hooks, not random tables played literally.
  • The video explicitly encourages ā€œtheme packsā€: Grim Hollow, Drakkenheim, Eberron, Spelljammer, Planescape, Ravenloft, moving bastions, etc.
  • Half the special facility count for a mobile bastion.
  • Combine bastions into shared locations to reduce DM load (five characters share three bastions).

Thematic Facility Ideas from the Video

FacilityLevelSpaceOrderSettingNotes
Prison5+RoomyRecruitAny; especially dark fantasyHolds up to 12 prisoners. At 9th, gains Interrogation Chamber: d6 questions with advantage on Intimidation/Persuasion, then hostility.
Profane Chamber9+RoomyCraftGrim Hollow / dark fantasyCraft shadowsteel trinkets and magic items. Hireling risk: corruption into shadowsteel ghoul.
Blood Altar5+CrampedEmpowerVampire/Necromancer campaignWhile in the Bastion, feeding timer pauses. Requires blood source or compact.
Throne Room (Meditation Chamber reskin)13+CrampedEmpowerPolitical/warlord campaignsHear petitions, receive worship. Instead of inner peace, choose between Bastion events. Saving throw bonuses come from inflated ego.
Moving Bastion (trait)Special------Any; Spelljammer, Eberron, naval, caravanHalves special facility count. Choose land/air/aquatic. Flight requires level 9+ and an engine/arcane facility. Travel order overrides all other facility orders.

Homebrew Bastion Events from the Video

EventTriggerEffect
HauntedDM choiceUndead/fiend spirit haunts the Bastion. All facilities locked until the spirit is personally banished.
SiegeDM choiceEnemy faction besieges the Bastion. No Trade or Recruit orders; no other events until broken. Full story arc potential.
Blood TaxDM choiceVampiric nobility demands hireling sacrifice. Refusal creates Crimson Court enmity.
The Great BeastDM choice (Burach Empire)Beast visits the Bastion. Roll 6d6; each 6 saves one hireling/defender; rest are aberrated or killed.

Thematic Facility Homebrew Templates

Dark Fantasy / Grim Hollow

FacilityLevelSpaceOrderPrerequisiteEffect
Crimson Court Pact Chamber9RoomyEmpowerRelationship with vampiric courtGain a vampiric boon for 7 days. Boon fades if you refuse the court’s next request.
Bone Mill5CrampedHarvestAccess to corpsesProcess monster remains into alchemical reagents, bone meal, or necromantic components.
Charnel Chapel9RoomyCraftDivine or Primal focusCraft unholy water, desecrated ground tokens, or death-ward trinkets.
Flesh Garden13VastHarvestAccess to aberrated/fey floraGrow grafts, symbiotic organisms, or mind-affecting spores. Each harvest risks corruption.
Watchtower of the Weeping9RoomyRecruitBastion in blighted territoryRecruits grim sentinels immune to fear. They report distant threats and cannot leave the Bastion.

Drakkenheim / Delerium

FacilityLevelSpaceOrderPrerequisiteEffect
Delerium Purification Chamber5CrampedEmpowerAccess to delerium sampleReduce contamination levels, suppress mutations, or extract raw delerium essence.
Haze Observatory9RoomyResearchSpellcasting focusPredict haze surges, read delerium currents, and gain insight into the Deep Haze.
Relic Forge13VastCraftDelerium shardCraft contaminated magic items with unpredictable side effects or partial delerium blessings.

Eberron / Magitech

FacilityLevelSpaceOrderPrerequisiteEffect
Dragonmark Hub5RoomyEmpowerDragonmarked characterEnhance dragonmark abilities temporarily, grant access to House networks, or authenticate documents.
Lightning Rail Station9VastRecruitAccess to rail lineAttach a station to the rail network; gain fast travel between connected Bastions and cities.
Elemental Binding Chamber9RoomyCraftSpellcasting focusBind elementals to power vehicles, elevators, or forge items. Power source may become unstable.
Warforged Nursery13VastRecruitArtificer or House Cannith affiliationCreate, repair, or upgrade Warforged retainers. Each new Warforged requires a soul-seed quest.

Planescape / Planar

FacilityLevelSpaceOrderPrerequisiteEffect
Sigil Doorway13CrampedResearchPlanar attunementOpens a temporary portal to a random or negotiated location in the Outlands/Sigil. Risky if uncalibrated.
Astral Observatory9RoomyResearchSpellcasting focusRead astral currents, locate color pools, and map demiplane locations.
Concordance Circle9RoomyEmpowerAlignment with a factionGain advantage on Charisma checks with planar beings aligned to the circle’s philosophy for 7 days.
Petitioner’s Rest5CrampedRecruitNoneAttracts lost petitioners; they can provide obscure lore but may shift the Bastion’s planar essence.

Feywild / Fey

FacilityLevelSpaceOrderPrerequisiteEffect
Faerie Circle5CrampedEmpowerFey-touched or Archfey pactStep into the circle to enter the Feywild. Return location is unpredictable without a guide.
Twilight Bower9RoomyHarvestNoneHarvest fey fruits, glamour dust, and dream nectar. Each harvest may incur a fey debt or geas.
Hall of Reflections13RoomyResearchNoneScry on any creature that has visited the Bastion. The target may sense they are being watched.

Ravenloft / Horror

FacilityLevelSpaceOrderPrerequisiteEffect
SĆ©ance Parlor5CrampedResearchNoneContact spirits of the dead. The spirit may lie, demand a price, or attract Dark Powers’ attention.
Sanctified Ground9RoomyEmpowerHoly symbol or druidic focusThe Bastion counts as consecrated ground. Undead and fiends have disadvantage on saves against turning within the Bastion.
Shadow Crossing13VastEmpowerEthereal or Shadowfell connectionStep into the Border Ethereal or Shadowfell from the Bastion. Requires guide or risk being lost.

Reusable Design Patterns

1. ā€œReskin, don’t rewriteā€

Most official facilities can be reskinned instantly. A Meditation Chamber becomes a Throne Room. A Smithy becomes a Bone Mill. A Trophy Room becomes a Hall of Memories. The mechanical skeleton stays; the narrative changes.

2. ā€œFacility → Event candidateā€

Whenever you add a new facility, ask: ā€œWhat happens when something goes wrong here?ā€ That question generates a Bastion event. Examples from the video:

  • Profane Chamber → hireling turns into shadowsteel ghoul.
  • Prison → escaped prisoner warns enemy faction.
  • Blood Altar → vampiric noble claims the Bastion as territory.

3. ā€œTheme pack, not kitchen sinkā€

Ben Burns advocates giving players a curated menu of thematic facilities rather than the whole DMG catalog. For a Grim Hollow campaign, offer 6-8 dark-fantasy facilities instead of all 35 DMG options. This makes the Bastion feel native to the world.

4. ā€œCombined Bastions as shared worldbuildingā€

A single shared Bastion (village, castle, dread fort) with multiple characters contributing facilities creates collaborative worldbuilding and reduces per-player bookkeeping.

5. ā€œEvents drive story, not diceā€

All Bastion events should be treated as adventure hooks. Even ā€œAll Is Wellā€ can be a scene. The video strongly advocates ignoring the random table whenever a chosen event would better serve the campaign.

Implementation Guidance

When adapting…Do this
Official facility to a themeChange name and flavor text; keep level, space, hirelings, and core order intact.
New facility to the official systemMatch the power curve in 03 - Balance and Homebrew Framework. Use the template there.
Creative idea from a videoExtract the mechanical loop, test it against two DMG facilities of the same level, then add flavor.
Multiple facilities to a new theme packWrite 3-5 thematic facilities as a mini-catalog, assign events, and present to players as a curated menu.