Clientele

Source: Eberron: Rising from the Last War p. 88

Clientele

dice: [](clientele-erlw.md#^clientele)

dice: d6Clientele
1Wealthy Socialites. Your discretion and low-key approach to cases make you the perfect team to handle cases best keep out of the public eye.
2Underdogs. Whether deserved or not, you have a reputation for doing the right thing even if it comes without a reasonable fee. Anyone pitted against the rich and powerful knows to come to you for justice.
3Magnet for Trouble. Maybe you trust people too easily or it’s just bad luck, but every client who walks into your office has some double deal, hidden agenda, or scam they’re running.
4Desperate. You have a reputation for taking on clients who can’t afford your services. Every hard-luck case ends up at your door, whether you want them or not.
5Warforged. In a world where the rights of warforged are not always certain, you take up their cause.
6Criminals. When a criminal has been wronged but doesn’t want to be brought to justice they come to you, trusting (rightly or wrongly) that you won’t turn them in.
^clientele