Alchemist
Artificer: Artificer Subclass
Source: Eberron: Forge of the Artificer
Class and Feature Progression
Level PB Features 1st +2 2nd +2 3rd +2 Alchemist 4th +2 5th +3 Alchemical Savant 6th +3 7th +3 8th +3 9th +4 Restorative Reagents 10th +4 11th +4 12th +4 13th +5 14th +5 15th +5 Chemical Mastery 16th +5 17th +6 18th +6 19th +6 20th +6
Class Features
Alchemist (Level 3)
Craft Magic Elixirs and Potions
An Alchemist is an expert at combining reagents to produce magical effects. Alchemists use their creations to give life and to leech it away.
Tools of the Trade (Level 3)
You gain the following benefits.
Tool Proficiency
You gain proficiency with Alchemistās Supplies and the Herbalism Kit. If you already have one of these proficiencies, you gain proficiency with one other type of Artisanās Tools of your choice (or with two other types if you have both).
Potion Crafting
When you brew a potion using the crafting rules in the āDungeon Masterās Guideā, the amount of time required to craft it is halved.
Alchemist Spells (Level 3)
When you reach an Artificer level specified in the Alchemist Spells table, you thereafter always have the listed spells prepared.
Alchemist Spells
| Artificer Level | Spells |
|---|---|
| 3 | Healing Word, Ray of Sickness |
| 5 | Flaming Sphere, Melfās Acid Arrow |
| 9 | Gaseous Form, Mass Healing Word |
| 13 | Death Ward, Vitriolic Sphere |
| 17 | Cloudkill, Raise Dead |
| ^alchemist-spells |
Experimental Elixir (Level 3)
Whenever you finish a Long Rest while holding Alchemistās Supplies, you can use that tool to magically produce two elixirs. For each elixir, roll on the Experimental Elixir table for the elixirās effect, which is triggered when someone drinks the elixir. The elixir appears in a vial, and the vial vanishes when the elixir is drunk or poured out. If any elixir remains when you finish a Long Rest, the elixir and its vial vanish.
Drinking an Elixir
As a Bonus Action, a creature can drink the elixir or administer it to another creature within 5 feet of itself.
Creating Additional Elixirs
As a Magic action while holding Alchemistās Supplies, you can expend one spell slot to create another elixir. When you do so, you choose its effect from the Experimental Elixir table rather than rolling.
When you reach certain Artificer levels, you can make an additional elixir at the end of each Long Rest: a total of three at level 5, four at level 9, and five at level 15.
Experimental Elixir
dice: [](artificer-alchemist-efa.md#^experimental-elixir)
| dice: 1d6 | Effect |
|---|---|
| 1 | Healing. The drinker regains a number of Hit Points equal to dice:2d8|noform|noparens|avg (2d8) plus your Intelligence modifier. The number of Hit Points restored increases by dice:1d8|noform|noparens|avg (1d8) when you reach Artificer levels dice:3d8|noform|noparens|avg|text(9) (3d8) and dice:4d8|noform|noparens|avg|text(15) (4d8). |
| 2 | Swiftness. The drinkerās Speed increases by 10 feet for 1 hour. This bonus increases when you reach Artificer levels 9 (15 feet) and 15 (20 feet). |
| 3 | Resilience. The drinker gains a +1 bonus to AC for 10 minutes. The duration increases when you reach Artificer levels 9 (1 hour) and 15 (8 hours). |
| 4 | Boldness. The drinker can roll dice:1d4|noform|noparens|avg (1d4) and add the number rolled to every attack roll and saving throw they make for the next minute. The duration increases when you reach Artificer levels 9 (10 minutes) and 15 (1 hour). |
| 5 | Flight. The drinker gains a Fly Speed of 10 feet for 10 minutes. The Fly Speed increases when you reach Artificer levels 9 (20 feet) and 15 (30 feet). |
| 6 | You determine the elixirās effect by choosing one of the other rows in this table. |
| ^experimental-elixir |
Alchemical Savant (Level 5)
Whenever you cast a spell using your Alchemistās Supplies as the Spellcasting Focus, you gain a bonus to one roll of the spell. That roll must restore Hit Points or be a damage roll that deals Acid, Fire, or Poison damage. The bonus equals your Intelligence modifier (minimum bonus of +1).
Restorative Reagents (Level 9)
You can cast Lesser Restoration without expending a spell slot and without preparing the spell, provided you use Alchemistās Supplies as the Spellcasting Focus. You can do so a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Chemical Mastery (Level 15)
You gain the following benefits.
Alchemical Eruption
When you cast an Artificer spell that deals Acid, Fire, or Poison damage to a target, you can also deal dice:2d8|noform|noparens|avg (2d8) Force damage to that target. You can use this benefit only once on each of your turns.
Chemical Resistance
You gain Resistance to Acid damage and Poison damage. You also gain Immunity to the Poisoned condition.
Conjured Cauldron
You can cast Tashaās Bubbling Cauldron without expending a spell slot, without preparing the spell, and without Material components, provided you use Alchemistās Supplies as the Spellcasting Focus. Once you use this feature, you canāt use it again until you finish a Long Rest.