Giant Crab
Source: Monster Manual (2024) p. 356, Eberron: Forge of the Artificer. Available in the SRD and the Free Rules (2024)
Animals
Use these stat blocks to represent the creatures they’re named for or other similar creatures. For example, the Panther stat block can also represent a mountain lion, while the Giant Goat stat block might represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures.
"name": "Giant Crab (XMM)"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "15"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "1"
"stats":
- !!int "13"
- !!int "13"
- !!int "11"
- !!int "1"
- !!int "9"
- !!int "3"
"speed": "30 ft., swim 30 ft."
"skillsaves":
- "name": "Stealth"
"desc": "+3"
"senses": "Blindsight 30 ft., passive Perception 9"
"languages": ""
"cr": "1/8"
"traits":
- "desc": "The crab can breathe air and water."
"name": "Amphibious"
"actions":
- "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 4 (1d6 + 1) Bludgeoning damage.\
\ If the target is a Medium or smaller creature, it has the Grappled condition\
\ (escape DC 11) from one of two claws."
"name": "Claw"
"source":
- "XMM"
- "EFA"
"image": "/3-Mechanics/CLI/bestiary/beast/token/giant-crab-xmm.webp"Environment
coastal, underwater