Harper Hideout
Source: Forgotten Realms: Heroes of Faerƻn, page 161. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 5 |
| Space | roomy |
| Hirelings | 1 |
| Bastion order | empower |
| Prerequisite | Membership or affiliation: Harpers. |
Rules Text
You have a safe house hidden near your Bastion and connected to it by a tunnel no more than a quarter mile in length. Your hireling maintains the hideout, using a cover identity that doesnāt link them to your Bastion. You can change the location of your Harper Hideout each time you gain a level.
Hideout Defenses
Your Harper Hideout is constantly protected by the Alarm spell. At level 9, your Harper Hideout can be connected to your Bastion by a magic doorway instead of a tunnel; anyone passing through the door from the Harper Hideout emerges from a specific door in your Bastion or vice versa, and your Harper Hideout can be located anywhere within 100 miles of your Bastion. At level 13, the facility can be located anywhere in Faerƻn. At level 17, the magic doorway works across planes, and the facility can be anywhere in the multiverse.
Empower: Harper Training
When you issue the Empower order to this facility, the facilityās hireling extends an invitation to another Harper agent nearby. Roll any die. If the number is odd, no Harper needs your facility and you gain no benefit from having issued the order. If the number rolled is even, a Friendly [Attitude] Harper takes up temporary residence in your hideout.
The Harper stays for 7 days. While at your Bastion, the Harper can share their knowledge. Any character who trains with the Harper here for at least 8 hours on each of those days gains proficiency in one of the following skills of their choice: Deception, Investigation, or Performance. This benefit lasts for 7 days.
The Harper wonāt defend your Bastion and departs immediately if the Bastion is attacked.
Balance Notes
- Compare this facility against other 5-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Forgotten Realms Heroes of Faerun Index