Crocodile
Source: Monster Manual p. 320. Available in the SRD and the Basic Rules (2014)
"name": "Crocodile"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"ac_class": "natural armor"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "0"
"stats":
- !!int "15"
- !!int "10"
- !!int "13"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "20 ft., swim 30 ft."
"skillsaves":
- "name": "Stealth"
"desc": "+2"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
- "desc": "The crocodile can hold its breath for 15 minutes."
"name": "Hold Breath"
"actions":
- "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7\
\ (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until\
\ this grapple ends, the target is restrained, and the crocodile can't bite\
\ another target"
"name": "Bite"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/crocodile.webp"Environment
swamp, urban