Crocodile

Source: Monster Manual p. 320. Available in the SRD and the Basic Rules (2014)

"name": "Crocodile"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"ac_class": "natural armor"
"hp": !!int "19"
"hit_dice": "3d10 + 3"
"modifier": !!int "0"
"stats":
  - !!int "15"
  - !!int "10"
  - !!int "13"
  - !!int "2"
  - !!int "10"
  - !!int "5"
"speed": "20 ft., swim 30 ft."
"skillsaves":
  - "name": "Stealth"
    "desc": "+2"
"senses": "passive Perception 10"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "The crocodile can hold its breath for 15 minutes."
    "name": "Hold Breath"
"actions":
  - "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 7\
      \ (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until\
      \ this grapple ends, the target is restrained, and the crocodile can't bite\
      \ another target"
    "name": "Bite"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/crocodile.webp"

Environment

swamp, urban