Marid (Disguises)

Source: Monster Manual p. 146

"name": "Marid (Disguises)"
"size": "Large"
"type": "elemental"
"alignment": "Chaotic Neutral"
"ac": !!int "17"
"ac_class": "natural armor"
"hp": !!int "229"
"hit_dice": "17d10 + 136"
"modifier": !!int "1"
"stats":
  - !!int "22"
  - !!int "12"
  - !!int "26"
  - !!int "18"
  - !!int "17"
  - !!int "18"
"speed": "30 ft., fly 60 ft., swim 90 ft."
"saves":
  - "dexterity": !!int "5"
  - "wisdom": !!int "7"
  - "charisma": !!int "8"
"damage_resistances": "acid, cold, lightning"
"gear":
  - "trident"
"senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 13"
"languages": "Aquan"
"cr": "11"
"traits":
  - "desc": "The marid's innate spellcasting ability is Charisma (spell save DC 16,\
      \ +8 to hit with spell attacks). It can innately cast the following spells,\
      \ requiring no material components:\n\n**At will:** create or destroy water,\
      \ detect evil and good, detect magic, fog cloud, purify food and drink, disguise\
      \ self (often with a longer duration than is normal for that spell; see Disguises)\n\
      \n**3/day each:** tongues, water breathing, water walk, true polymorph (mightier\
      \ genies only; see Disguises)\n\n**1/day each:** conjure elemental ([water elemental](/3-Mechanics/CLI/bestiary/elemental/water-elemental.md)\
      \ only), control water, gaseous form, invisibility, plane shift"
    "name": "Innate Spellcasting"
  - "desc": "The marid can breathe air and water."
    "name": "Amphibious"
  - "desc": "If the marid dies, its body disintegrates into a burst of water and foam,\
      \ leaving behind only equipment the marid was wearing or carrying."
    "name": "Elemental Demise"
  - "desc": "Some genies can veil themselves in illusion to pass as other similarly\
      \ shaped creatures. Such genies can innately cast the disguise self spell at\
      \ will, often with a longer duration than is normal for that spell. Mightier\
      \ genies can cast the true polymorph spell one to three times per day, possibly\
      \ with a longer duration than normal. Such genies can change only their own\
      \ shape, but a rare few can use the spell on other creatures and objects as\
      \ well."
    "name": "Disguises"
"actions":
  - "desc": "The marid makes two trident attacks."
    "name": "Multiattack"
  - "desc": "*Melee  or Ranged Weapon Attack:* +10 to hit, reach 5 ft. or range 20/60\
      \ ft., one target. *Hit:* 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing\
      \ damage if used with two hands to make a melee attack."
    "name": "Trident"
  - "desc": "The marid magically shoots water in a 60-foot line that is 5 feet wide.\
      \ Each creature in that line must make a DC 16 Dexterity saving throw. On a\
      \ failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or\
      \ smaller, is pushed up to 20 feet away from the marid and knocked prone. On\
      \ a success, a target takes half the bludgeoning damage, but is neither pushed\
      \ nor knocked prone."
    "name": "Water Jet"
"source":
  - "MM"

Environment

underwater, coastal