Smithy
Source: Dungeon Masterās Guide (2024), page 347. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 5 |
| Space | roomy |
| Hirelings | 2 |
| Bastion order | craft |
| Prerequisite | None. |
Rules Text
This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options
When you issue the Craft order to this facility, choose one of the following options:
-
Craft:: Smithās Tools. The facilityās hirelings craft anything that can be made with Smithās Tools, using the rules in the Playerās Handbook.
-
Craft:: Magic Item (Armament). If you are level 9+, you can commission the facilityās hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the āCrafting Magic Itemsā section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facilityās hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.
Balance Notes
- Compare this facility against other 5-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index