Arcane Workshop Adventures

Source: Eberron: Rising from the Last War p. 190

Arcane Workshop Adventures

dice: [](arcane-workshop-adventures-erlw.md#^arcane-workshop-adventures)

dice: d12Adventure Goal
1Steal a pattern for creating a magic item, before the workshop’s artificers finish making the item.
2Petition the ranking artificer for access to the workshop’s specialized library.
3Use the workshop to create a crucial magic item.
4Locate a stolen construct that has been modified for use as a servant in the workshop.
5Storm the workshop before the artificers complete a doomsday weapon.
6Investigate the workshop for signs of the illegal creation of warforged.
7Defend the workshop against an invasion while the artificers try to repair a magic item.
8Bring an unknown artifact to the workshop so the artificers can identify it.
9Convince the owners of the workshop to give up one of their subordinates, who is wanted for crimes in another nation.
10Escort a newly discovered bearer of the Mark of Making to the closest Cannith workshop.
11Seek assistance from the workshop’s masters to determine why a young artificer’s magic is producing unpredictable, often dangerous results.
12Request assistance from the artificers in recovering crucial memories from a destroyed construct or warforged.
^arcane-workshop-adventures