Irian, the Eternal Dawn; Irian Manifest Zone Features

Source: Eberron: Rising from the Last War p. 230

Irian Manifest Zone Features

dice: [](irian-the-eternal-dawn-irian-manifest-zone-features-erlw.md#^irian-manifest-zone-features)

dice: d4Feature
1The waters of a spring hold curative powers—curing disease, healing wounds, even restoring lost senses.
2Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended.
3A maple tree with translucent, violet-hued bark and shimmering leaves grows in the heart of a swamp. Creatures that live near it age very slowly.
4Undead within the zone have disadvantage on attack rolls, ability checks, and saving throws.
^irian-manifest-zone-features