Building a Party; Party Makeup
Source: Eberron: Forge of the Artificer
Party Makeup
dice: [](building-a-party-party-makeup-efa.md#^party-makeup)
| dice: 1d8 | Composition |
|---|---|
| 1 | One-House Party. Choose a dragonmarked house and connect all characters to it. |
| 2 | Bodyguards. A Deneith Fighter, a Jorasco Cleric, a Medani Wizard, and a Phiarlan Monk are assigned to protect important people. |
| 3 | Bounty Hunters. A Sivis Bard, a Tharashk Barbarian, a Tharashk Ranger, and a Vadalis Druid venture into the wild to pursue fugitives. |
| 4 | Dragonshard Prospectors. House Tharashk leads a dragonshard-mining expedition, sending a Druid and a Ranger accompanied by a Lyrandar Sorcerer and a Thuranni Bard. |
| 5 | Lawkeepers. A Deneith Fighter, a Deneith Paladin, a Lyrandar Sorcerer, and a Medani Rogue enforce the law—particularly the terms of the Treaty of Thronehold, which governs international law. |
| 6 | Medical Extraction Team. A Cannith Artificer, a Deneith Paladin, a Jorasco Cleric, and a Thuranni Monk venture into war zones and disaster areas to protect civilians, heal them, and escort them away from danger. |
| 7 | Researchers. A Cannith Artificer, a Deneith Paladin, a Medani Rogue (Arcane Trickster), and a Sivis Wizard carry out arcane research for the Twelve. |
| 8 | Strike Force. A Cannith Artificer, a Deneith Fighter, a Jorasco Cleric, and a Thuranni Rogue strike hard and fast against enemies of the dragonmarked houses or the Five Nations as a whole. |
| ^party-makeup |