Giant Bat

Source: Monster Manual p. 323. Available in the SRD and the Basic Rules (2014)

"name": "Giant Bat"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"hp": !!int "22"
"hit_dice": "4d10"
"modifier": !!int "3"
"stats":
  - !!int "15"
  - !!int "16"
  - !!int "11"
  - !!int "2"
  - !!int "12"
  - !!int "6"
"speed": "10 ft., fly 60 ft."
"senses": "blindsight 60 ft., passive Perception 11"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The bat can't use its blindsight while deafened."
    "name": "Echolocation"
  - "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing."
    "name": "Keen Hearing"
"actions":
  - "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 5\
      \ (1d6 + 2) piercing damage."
    "name": "Bite"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/giant-bat.webp"

Environment

underdark, forest