Red Wizard Necropolis
Source: Forgotten Realms: Heroes of Faerƻn, page 177. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 5 |
| Space | roomy |
| Hirelings | 1 |
| Bastion order | recruit |
| Prerequisite | Ability to use a listed spellcasting focus: True. |
Rules Text
Red Wizards defend their strongholds with Undead minions. A Red Wizard Necropolis can accommodate up to eight Bastion Defenders.
Recruit: Undead Defenders
Each time you issue the Recruit action to this facility, up to four Undead Bastion Defenders are created and take shelter in the crypts and burial chambers of your Red Wizard Necropolis. You canāt issue the Recruit order to this facility if itās fully occupied.
Keep track of Undead Bastion Defenders you lose and deduct them from your Bastion Defenders roster. An Undead Bastion Defender returns to your Red Wizard Necropolis 14 days after being destroyed. Undead Bastion Defenders canāt return from being killed if the facility is shut down or fully occupied.
Balance Notes
- Compare this facility against other 5-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Forgotten Realms Heroes of Faerun Index