Mark of Healing

Source: Eberron: Forge of the Artificer p. 40

Prerequisite: Eberron Campaign, Can’t Have Another D Feat

You gain the following benefits.

Medical Intuition. When you make a Wisdom (Medicine) check or an ability check using a Herbalism Kit, you can roll dice:1d4|noform|noparens|avg (1d4) and add the number rolled to the ability check.

Healing Touch. You always have the Cure Wounds spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat).

When you reach character level 3, you also always have the Lesser Restoration spell prepared and can cast it the same way.

Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Healing Spells table are added to that feature’s spell list.

Mark of Healing Spells

Spell LevelSpells
1False Life, Healing Word
2Arcane Vigor, Prayer of Healing
3Aura of Vitality, Mass Healing Word
4Aura of Life, Aura of Purity
5Greater Restoration
^mark-of-healing-spells