Droaam Adventure Hooks

Source: Eberron: Rising from the Last War p. 201

Droaam Adventure Hooks

dice: [](droaam-adventure-hooks-erlw.md#^droaam-adventure-hooks)

dice: d6Adventure Hook
1A medusa sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release.
2A House Lyrandar airship has gone down just beyond the Graywall Mountains. The characters must move immediately to rescue any survivors and secure a secret message the ship was carrying.
3Sora Teraza appears in a character’s dreams every few nights, urging the character to explore a particular ruin.
4The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly unbreakable curse.
5The characters must purchase or steal a daelkyr tome or artifact from the tower of Mordain the Fleshweaver, a powerful wizard banished from the Twelve who now makes his home in western Droaam.
6An ogre warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit.
^droaam-adventure-hooks