Droaam Adventure Hooks
Source: Eberron: Rising from the Last War p. 201
Droaam Adventure Hooks
dice: [](droaam-adventure-hooks-erlw.md#^droaam-adventure-hooks)
| dice: d6 | Adventure Hook |
|---|---|
| 1 | A medusa sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. |
| 2 | A House Lyrandar airship has gone down just beyond the Graywall Mountains. The characters must move immediately to rescue any survivors and secure a secret message the ship was carrying. |
| 3 | Sora Teraza appears in a character’s dreams every few nights, urging the character to explore a particular ruin. |
| 4 | The characters must entreat the Daughters of Sora Kell for knowledge of how to remove a seemingly unbreakable curse. |
| 5 | The characters must purchase or steal a daelkyr tome or artifact from the tower of Mordain the Fleshweaver, a powerful wizard banished from the Twelve who now makes his home in western Droaam. |
| 6 | An ogre warlord is accused of destroying a village just outside the borders of Droaam. The characters must bring the warlord to justice or work with the ogre to find the real culprit. |
| ^droaam-adventure-hooks |