Emerald Claw Commander
Source: Eberron: Forge of the Artificer p. 90
Emerald Claw commanders lead large groups of soldiers, inspiring the fanatical devotion of Humanoids and Undead alike.
"name": "Emerald Claw Commander (EFA)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Lawful Evil"
"ac": !!int "20"
"hp": !!int "78"
"hit_dice": "12d8 + 24"
"modifier": !!int "2"
"stats":
- !!int "18"
- !!int "11"
- !!int "15"
- !!int "15"
- !!int "12"
- !!int "14"
"speed": "30 ft."
"saves":
- "constitution": !!int "4"
- "wisdom": !!int "3"
"skillsaves":
- "name": "Athletics"
"desc": "+6"
- "name": "Intimidation"
"desc": "+4"
- "name": "Perception"
"desc": "+3"
"gear":
- "flail"
- "five javelins"
- "plate armor"
- "shield"
"senses": "passive Perception 13"
"languages": "Common, Dwarvish"
"cr": "4"
"traits":
- "desc": "While in a 30-foot <span title=\"Player's Handbook (2024)\">Emanation</span>\
\ originating from the commander, the commander and its allies have <span title=\"\
Player's Handbook (2024)\">Advantage</span> on attack rolls and saving throws,\
\ provided the commander doesn't have the Incapacitated condition."
"name": "Aura of Authority"
"actions":
- "desc": "The commander makes two attacks, using Flail or Javelin in any combination."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +6, reach 5 ft. *Hit:* 8 (1d8 + 4) Bludgeoning\
\ damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target\
\ has <span title=\"Player's Handbook (2024)\">Disadvantage</span> on its next\
\ attack roll before the start of the commander's next turn."
"name": "Flail"
- "desc": "*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 30/120 ft. \
\ *Hit:* 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander\
\ is Bloodied."
"name": "Javelin"
"source":
- "EFA"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/emerald-claw-commander-efa.webp"