Dire Wolf
Source: Monster Manual p. 321. Available in the SRD and the Basic Rules (2014)
"name": "Dire Wolf"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"ac_class": "natural armor"
"hp": !!int "37"
"hit_dice": "5d10 + 10"
"modifier": !!int "2"
"stats":
- !!int "17"
- !!int "15"
- !!int "15"
- !!int "3"
- !!int "12"
- !!int "7"
"speed": "50 ft."
"skillsaves":
- "name": "Perception"
"desc": "+3"
- "name": "Stealth"
"desc": "+4"
"senses": "passive Perception 13"
"languages": ""
"cr": "1"
"traits":
- "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing\
\ or smell."
"name": "Keen Hearing and Smell"
- "desc": "The wolf has advantage on an attack roll against a creature if at least\
\ one of the wolf's allies is within 5 feet of the creature and the ally isn't\
\ incapacitated."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10\
\ (2d6 + 3) piercing damage. If the target is a creature, it must succeed on\
\ a DC 13 Strength saving throw or be knocked prone."
"name": "Bite"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/dire-wolf.webp"Environment
forest, hill