Dire Wolf

Source: Monster Manual p. 321. Available in the SRD and the Basic Rules (2014)

"name": "Dire Wolf"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "14"
"ac_class": "natural armor"
"hp": !!int "37"
"hit_dice": "5d10 + 10"
"modifier": !!int "2"
"stats":
  - !!int "17"
  - !!int "15"
  - !!int "15"
  - !!int "3"
  - !!int "12"
  - !!int "7"
"speed": "50 ft."
"skillsaves":
  - "name": "Perception"
    "desc": "+3"
  - "name": "Stealth"
    "desc": "+4"
"senses": "passive Perception 13"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing\
      \ or smell."
    "name": "Keen Hearing and Smell"
  - "desc": "The wolf has advantage on an attack roll against a creature if at least\
      \ one of the wolf's allies is within 5 feet of the creature and the ally isn't\
      \ incapacitated."
    "name": "Pack Tactics"
"actions":
  - "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10\
      \ (2d6 + 3) piercing damage. If the target is a creature, it must succeed on\
      \ a DC 13 Strength saving throw or be knocked prone."
    "name": "Bite"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/dire-wolf.webp"

Environment

forest, hill