Bastions Index

This folder is an English rules pack for D&D 2024 Bastions. It indexes the official Bastion rules, all official facilities available in the 5e.tools structured snapshot, and community/third-party design notes.

Folder Structure

Snapshot

  • Total facilities: 61
  • By source: Eberron: Forge of the Artificer: 10, Forgotten Realms: Heroes of FaerĆ»n: 8, Ravenloft: The Horrors Within: 8, Dungeon Master’s Guide (2024): 35
  • By level: 13: 14, 17: 6, 5: 16, 9: 19, basic: 6
  • By order: craft: 10, empower: 16, harvest: 3, recruit: 10, research: 10, trade: 6

Core Rules Summary

  • Bastions are optional player-owned bases of operation introduced in the 2024 Dungeon Master’s Guide.
  • A character normally gains a Bastion at level 5.
  • A Bastion begins with two basic facilities: one Cramped and one Roomy.
  • Special facilities are gained by level, not bought directly.
  • Standard Bastion turn cadence is every 7 in-game days, but the DM can slow the cadence to fit campaign pacing.
  • If the owner is away and cannot communicate with the Bastion, the Bastion effectively uses the Maintain order.
  • Maintain can trigger Bastion events such as attacks, visitors, opportunities, refugees, magical discoveries, or requests for aid.
Character LevelTotal Special Facilities
52
94
135
176
SpaceMaximum Area
Cramped4 five-foot squares
Roomy16 five-foot squares
Vast36 five-foot squares

Bastion Orders

OrderFunctionBalance Warning
CraftHirelings craft items the facility can make.Gate magic items behind formulas, components, time, and cost.
EmpowerThe facility grants a temporary empowerment.Avoid permanent or stacking buffs.
HarvestHirelings gather a produced resource.Limit stockpiles and define expiry/processing.
MaintainThe whole Bastion is maintained; other orders are not issued.Use events as story hooks, not punishment.
RecruitHirelings recruit creatures, defenders, or specialists.Defenders should protect the Bastion, not become a free mobile army.
ResearchHirelings gather information.Research should reveal leads, not solve adventures outright.
TradeHirelings buy/sell goods or services.Keep passive income modest and exposed to market risk.

Facility Index by Source

Dungeon Master’s Guide (2024)

Bedroom, Courtyard, Dining Room, Kitchen, Parlor, Storage, Arcane Study, Armory, Barrack, Garden, Library, Sanctuary, Smithy, Storehouse, Workshop, Gaming Hall, Greenhouse, Laboratory, Sacristy, Scriptorium, Stable, Teleportation Circle, Theater, Training Area, Trophy Room, Archive, Meditation Chamber, Menagerie, Observatory, Pub, Reliquary, Demiplane, Guildhall, Sanctum, War Room

Eberron: Forge of the Artificer

Dragonmark Outpost, Kundarak Vault, Navigator’s Helm, Orien Helm, Artificer’s Forge, Inquisitive Agency, Lyrandar Helm, Manifest Zone, Museum, Construct Forge

Forgotten Realms: Heroes of Faerƻn

Amethyst Dragon Den, Harper Hideout, Red Wizard Necropolis, Zhentarim Travel Station, Emerald Enclave Grove, Lords’ Alliance Noble Residence, Order of the Gauntlet Tournament Field, Cult of the Dragon Archive

Ravenloft: The Horrors Within

Rookery, SƩance Parlor, Ancient Altar, Cabinet of Curiosities, Infirmary, Lightning Generator, Spirit Vault, Liminal Space

Source Metadata

SourceCreatorSource CodeFacilities
Dungeon Master’s Guide (2024)Wizards of the Coast / D&D StudioXDMG35
Eberron: Forge of the ArtificerWizards of the Coast / D&D StudioEFA10
Forgotten Realms: Heroes of FaerƻnWizards of the Coast / D&D StudioFRHoF8
Ravenloft: The Horrors WithinWizards of the Coast / D&D StudioRHW8