Dreaming Dark Adventure Hooks
Source: Eberron: Rising from the Last War p. 197
Dreaming Dark Adventure Hooks
dice: [](dreaming-dark-adventure-hooks-erlw.md#^dreaming-dark-adventure-hooks)
| dice: d4 | Adventure Hook |
|---|---|
| 1 | The high priest of a temple falls into a deep sleep from which nothing can awaken them. |
| 2 | The characters notice a pattern after defeating several foes: each enemy exhibited a particular quirk of speech or gesture. They now recognize that quirk in an ally or mentor. |
| 3 | A mad wizard encoded the remedy to a destructive spell in their own dreams. The characters must enter the dreamscape and recover the remedy. |
| 4 | A war criminal imprisoned during the Last War reaches out, claiming to have evidence of their innocence and warning that a destructive force is influencing the government. |
| ^dreaming-dark-adventure-hooks |