Erinyes (Rope of Entanglement)
Source: Monster Manual p. 73. Available in the SRD
"name": "Erinyes (Rope of Entanglement)"
"size": "Medium"
"type": "fiend"
"subtype": "devil"
"alignment": "Lawful Evil"
"ac": !!int "18"
"ac_class": "plate armor"
"hp": !!int "153"
"hit_dice": "18d8 + 72"
"modifier": !!int "3"
"stats":
- !!int "18"
- !!int "16"
- !!int "18"
- !!int "14"
- !!int "14"
- !!int "18"
"speed": "30 ft., fly 60 ft."
"saves":
- "dexterity": !!int "7"
- "constitution": !!int "8"
- "wisdom": !!int "6"
- "charisma": !!int "8"
"damage_resistances": "cold; bludgeoning, piercing, slashing from nonmagical attacks\
\ that aren't silvered"
"damage_immunities": "fire, poison"
"condition_immunities": "poisoned"
"gear":
- "longbow"
- "longsword"
"senses": "truesight 120 ft., passive Perception 12"
"languages": "Infernal, telepathy 120 ft."
"cr": "12"
"traits":
- "desc": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison\
\ damage on a hit (included in the attacks)."
"name": "Hellish Weapons"
- "desc": "The erinyes has advantage on saving throws against spells and other magical\
\ effects."
"name": "Magic Resistance"
- "desc": "The erinyes carries a rope of entanglement."
"name": "Special Equipment"
"actions":
- "desc": "The erinyes makes three attacks. It can use its rope of entanglement\
\ in place of two of the attacks."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 8 (1d8\
\ + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands,\
\ plus 13 (3d8) poison damage."
"name": "Longsword"
- "desc": "*Ranged Weapon Attack:* +7 to hit, range 150/600 ft., one target. *Hit:*\
\ 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must\
\ succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts\
\ until it is removed by the lesser restoration spell or similar magic."
"name": "Longbow"
"reactions":
- "desc": "The erinyes adds 4 to its AC against one melee attack that would hit\
\ it. To do so, the erinyes must see the attacker and be wielding a melee weapon."
"name": "Parry"
"source":
- "MM"