Heirs of Dhakaan Adventure Hooks
Source: Eberron: Rising from the Last War p. 206
Heirs of Dhakaan Adventure Hooks
dice: [](heirs-of-dhakaan-adventure-hooks-erlw.md#^heirs-of-dhakaan-adventure-hooks)
| dice: d12 | Adventure Hook |
|---|---|
| 1 | A scout patrol has gone missing near the border of Darguun. |
| 2 | A mining tunnel has collapsed, revealing a network of caverns leading into Khyber. The Heirs of Dhakaan are waiting in the darkness and decide to strike first. |
| 3 | A squad of goblins attempts to steal back spoils of a recent adventure, cursing the characters for being grave robbers. |
| 4 | A lone hobgoblin warrior stands at the gates of a town, intent on dueling the mercenary captain who slew their brother. The warrior has already killed ten soldiers that tried to remove them. |
| 5 | Race against a Dhakaani force to recover an ancient artifact from a ruin. |
| 6 | Defend a series of temples against Dhakaani raiders targeting these “houses of false gods.” |
| 7 | Explorers discover a fragment of an ancient Dhakaani song that seems to tell of the true heir of Dhakaan. The complete lyrics might settle the question of succession. |
| 8 | The Dhakaani begin kidnapping warforged so that their artificers can learn how to make their own construct soldiers. |
| 9 | In a sacked human settlement, a battle between two opposing forces of goblinoids breaks out. Which side was the cause of the destruction? |
| 10 | The Kech Sharaat send emissaries to a nearby city with a simple message: abandon the town within one week, or die. |
| 11 | Goblin scouts have been spotted far from Darguun, moving with uncharacteristic coordination and precision. |
| 12 | A representative of the Kech Volaar approaches the characters to request their help in confronting their rivals to maintain the balance of power among the Dhakaani. |
| ^heirs-of-dhakaan-adventure-hooks |