Goat
Source: Monster Manual p. 330. Available in the SRD and the Basic Rules (2014)
"name": "Goat"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "10"
"hp": !!int "4"
"hit_dice": "1d8"
"modifier": !!int "0"
"stats":
- !!int "12"
- !!int "10"
- !!int "11"
- !!int "2"
- !!int "10"
- !!int "5"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "0"
"traits":
- "desc": "If the goat moves at least 20 feet straight toward a target and then\
\ hits it with a ram attack on the same turn, the target takes an extra 2 (1d4)\
\ bludgeoning damage. If the target is a creature, it must succeed on a DC 10\
\ Strength saving throw or be knocked prone."
"name": "Charge"
- "desc": "The goat has advantage on Strength and Dexterity saving throws made against\
\ effects that would knock it prone."
"name": "Sure-Footed"
"actions":
- "desc": "*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 3 (1d4\
\ + 1) bludgeoning damage."
"name": "Ram"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/goat.webp"Environment
mountain, grassland, hill, urban