Defining Mission
Source: Eberron: Rising from the Last War p. 90
Defining Mission
dice: [](defining-mission-erlw.md#^defining-mission)
| dice: d6 | Mission |
|---|---|
| 1 | Heroic Stand. You knew if you took one step back from the line, all would be lost. When relief arrived days later, you had not budged. |
| 2 | Telling Blow. The enemy general never knew what hit them. You still carry their personal flag as a trophy. |
| 3 | Dawn Raid. You traveled hundreds of miles around enemy lines to reach your target. In a single day, months of enemy preparation went up in flames. |
| 4 | Break the Line. During a key battle, you were part of a heroic push to break the enemy line. |
| 5 | Liberator. You were at the forefront of a daring assault to liberate a captured citadel or town. |
| 6 | Sharp Eye. The enemy’s secret attack would’ve been devastating. Luckily, you spotted it in time. |
| ^defining-mission |