Death Dog
Source: Monster Manual p. 321. Available in the SRD and the Basic Rules (2014)
A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.
"name": "Death Dog"
"size": "Medium"
"type": "monstrosity"
"alignment": "Neutral Evil"
"ac": !!int "12"
"hp": !!int "39"
"hit_dice": "6d8 + 12"
"modifier": !!int "2"
"stats":
- !!int "15"
- !!int "14"
- !!int "14"
- !!int "3"
- !!int "13"
- !!int "6"
"speed": "40 ft."
"skillsaves":
- "name": "Perception"
"desc": "+5"
- "name": "Stealth"
"desc": "+4"
"senses": "darkvision 120 ft., passive Perception 15"
"languages": ""
"cr": "1"
"traits":
- "desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws\
\ against being blinded, charmed, deafened, frightened, stunned, or knocked\
\ unconscious."
"name": "Two-Headed"
"actions":
- "desc": "The dog makes two bite attacks."
"name": "Multiattack"
- "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6\
\ + 2) piercing damage. If the target is a creature, it must succeed on a DC\
\ 12 Constitution saving throw against disease or become poisoned until the\
\ disease is cured. Every 24 hours that elapse, the creature must repeat the\
\ saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This\
\ reduction lasts until the disease is cured. The creature dies if the disease\
\ reduces its hit point maximum to 0."
"name": "Bite"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/monstrosity/token/death-dog.webp"Environment
desert