Death Dog

Source: Monster Manual p. 321. Available in the SRD and the Basic Rules (2014)

A death dog is an ugly two-headed hound that roams plains, deserts, and the Underdark. Hate burns in a death dog’s heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim’s flesh to slowly rot off the bone.

"name": "Death Dog"
"size": "Medium"
"type": "monstrosity"
"alignment": "Neutral Evil"
"ac": !!int "12"
"hp": !!int "39"
"hit_dice": "6d8 + 12"
"modifier": !!int "2"
"stats":
  - !!int "15"
  - !!int "14"
  - !!int "14"
  - !!int "3"
  - !!int "13"
  - !!int "6"
"speed": "40 ft."
"skillsaves":
  - "name": "Perception"
    "desc": "+5"
  - "name": "Stealth"
    "desc": "+4"
"senses": "darkvision 120 ft., passive Perception 15"
"languages": ""
"cr": "1"
"traits":
  - "desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws\
      \ against being blinded, charmed, deafened, frightened, stunned, or knocked\
      \ unconscious."
    "name": "Two-Headed"
"actions":
  - "desc": "The dog makes two bite attacks."
    "name": "Multiattack"
  - "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6\
      \ + 2) piercing damage. If the target is a creature, it must succeed on a DC\
      \ 12 Constitution saving throw against disease or become poisoned until the\
      \ disease is cured. Every 24 hours that elapse, the creature must repeat the\
      \ saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This\
      \ reduction lasts until the disease is cured. The creature dies if the disease\
      \ reduces its hit point maximum to 0."
    "name": "Bite"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/monstrosity/token/death-dog.webp"

Environment

desert