Laboratory
Source: Dungeon Masterās Guide (2024), page 342. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 9 |
| Space | roomy |
| Hirelings | 1 |
| Bastion order | craft |
| Prerequisite | None. |
Rules Text
A Laboratory contains storage space for alchemical supplies and workspaces for crafting various concoctions.
Craft Options
When you issue the Craft order to this facility, choose one of the following options:
-
Craft:: Alchemistās Supplies. The facilityās hireling crafts anything that can be made with Alchemistās Supplies using the rules in the Playerās Handbook and chapter 7 of this book.
-
Craft:: Poison. You commission the facilityās hireling to craft a vial containing one application of a poison. The poison must be one of the following: Burnt Othur Fumes, Essence of Ether, or Torpor. This work takes 7 days, and you must pay half the poisonās cost. See āPoisonā in chapter 3 for descriptions and costs of poisons.
Balance Notes
- Compare this facility against other 9-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index