Laboratory

Source: Dungeon Master’s Guide (2024), page 342. Creator: Wizards of the Coast / D&D Studio.

Quick Reference

FieldValue
Facility typespecial
Required level9
Spaceroomy
Hirelings1
Bastion ordercraft
PrerequisiteNone.

Rules Text

A Laboratory contains storage space for alchemical supplies and workspaces for crafting various concoctions.

Craft Options

When you issue the Craft order to this facility, choose one of the following options:

  • Craft:: Alchemist’s Supplies. The facility’s hireling crafts anything that can be made with Alchemist’s Supplies using the rules in the Player’s Handbook and chapter 7 of this book.

  • Craft:: Poison. You commission the facility’s hireling to craft a vial containing one application of a poison. The poison must be one of the following: Burnt Othur Fumes, Essence of Ether, or Torpor. This work takes 7 days, and you must pay half the poison’s cost. See ā€œPoisonā€ in chapter 3 for descriptions and costs of poisons.

Balance Notes

  • Compare this facility against other 9-level facilities before allowing homebrew upgrades.
  • Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
  • If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.