Workshop

Source: Dungeon Master’s Guide (2024), page 349. Creator: Wizards of the Coast / D&D Studio.

Quick Reference

FieldValue
Facility typespecial
Required level5
Spaceroomy, vast
Hirelings3, 5
Bastion ordercraft
PrerequisiteNone.

Rules Text

This Workshop is a creative space where useful items can be crafted.

Artisan’s Tools

The Workshop comes equipped with six different kinds of Artisan’s Tools, chosen from the following list:

  • Carpenter’s Tools

  • Cobbler’s Tools

  • Glassblower’s Tools

  • Jeweler’s Tools

  • Leatherworker’s Tools

  • Mason’s Tools

  • Painter’s Supplies

  • Potter’s Tools

  • Tinker’s Tools

  • Weaver’s Tools

  • Woodcarver’s Tools

Craft Options

When you issue the Craft order to this facility, choose one of the following options:

  • Craft:: Adventuring Gear. The facility’s hirelings craft anything that can be made with the tools you chose when you added the Workshop to your Bastion (see above), using the rules in the Player’s Handbook.

  • Craft:: Magic Item (Implement). If you are level 9+, you can commission the facility’s hirelings to craft a Common or an Uncommon magic item chosen by you from the Implements tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the ā€œCrafting Magic Itemsā€ section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility’s hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

Source of Inspiration

After spending an entire Short Rest in your Workshop, you gain Heroic Inspiration. You can’t gain this benefit again until you finish a Long Rest.

Enlarging the Facility

You can enlarge your Workshop to a Vast facility by spending 2,000 GP. If you do so, the Workshop gains two additional hirelings and three additional Artisan’s Tools (chosen from the list above).

Balance Notes

  • Compare this facility against other 5-level facilities before allowing homebrew upgrades.
  • Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
  • If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.