Dao (Disguises)

Source: Monster Manual p. 143

"name": "Dao (Disguises)"
"size": "Large"
"type": "elemental"
"alignment": "Neutral Evil"
"ac": !!int "18"
"ac_class": "natural armor"
"hp": !!int "187"
"hit_dice": "15d10 + 105"
"modifier": !!int "1"
"stats":
  - !!int "23"
  - !!int "12"
  - !!int "24"
  - !!int "12"
  - !!int "13"
  - !!int "14"
"speed": "30 ft., burrow 30 ft., fly 30 ft."
"saves":
  - "intelligence": !!int "5"
  - "wisdom": !!int "5"
  - "charisma": !!int "6"
"condition_immunities": "petrified"
"gear":
  - "maul"
"senses": "darkvision 120 ft., passive Perception 11"
"languages": "Terran"
"cr": "11"
"traits":
  - "desc": "The dao's innate spellcasting ability is Charisma (spell save DC 14,\
      \ +6 to hit with spell attacks). It can innately cast the following spells,\
      \ requiring no material components:\n\n**At will:** detect evil and good, detect\
      \ magic, stone shape, disguise self (often with a longer duration than is normal\
      \ for that spell; see Disguises)\n\n**3/day each:** passwall, move earth, tongues,\
      \ true polymorph (mightier genies only; see Disguises)\n\n**1/day each:** conjure\
      \ elemental ([earth elemental](/3-Mechanics/CLI/bestiary/elemental/earth-elemental.md)\
      \ only), gaseous form, invisibility, phantasmal killer, plane shift, wall of\
      \ stone"
    "name": "Innate Spellcasting"
  - "desc": "The dao can burrow through nonmagical, unworked earth and stone. While\
      \ doing so, the dao doesn't disturb the material it moves through."
    "name": "Earth Glide"
  - "desc": "If the dao dies, its body disintegrates into crystalline powder, leaving\
      \ behind only equipment the dao was wearing or carrying."
    "name": "Elemental Demise"
  - "desc": "The dao has advantage on Strength and Dexterity saving throws made against\
      \ effects that would knock it prone."
    "name": "Sure-Footed"
  - "desc": "Some genies can veil themselves in illusion to pass as other similarly\
      \ shaped creatures. Such genies can innately cast the disguise self spell at\
      \ will, often with a longer duration than is normal for that spell. Mightier\
      \ genies can cast the true polymorph spell one to three times per day, possibly\
      \ with a longer duration than normal. Such genies can change only their own\
      \ shape, but a rare few can use the spell on other creatures and objects as\
      \ well."
    "name": "Disguises"
"actions":
  - "desc": "The Dao makes two fist attacks or two maul attacks."
    "name": "Multiattack"
  - "desc": "*Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 15\
      \ (2d8 + 6) bludgeoning damage."
    "name": "Fist"
  - "desc": "*Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 20\
      \ (4d6 + 6) bludgeoning damage. If the target is a Huge or smaller creature,\
      \ it must succeed on a DC 18 Strength check or be knocked prone."
    "name": "Maul"
"source":
  - "MM"

Environment

underdark