War Room
Source: Dungeon Masterās Guide (2024), page 349. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 17 |
| Space | vast |
| Hirelings | 2ā? |
| Bastion order | recruit |
| Prerequisite | {āotherSummaryā: {āentryā: āFighting Style feature or Unarmored Defense featureā, āentrySummaryā: āFighting Style/Unarmored Defenseā |
Rules Text
The War Room is where you plan military actions in consultation with an inner circle of loyal lieutenants, each one a battle-hardened **Veteran Warrior (see the Monster Manual) whose alignment matches yours. You start with two lieutenants but can add more, as described below. If your Bastion lacks facilities to house your lieutenants, they secure accommodations in the inn or settlement closest to your Bastion. Lieutenants are hirelings, not Bastion Defenders; however, if your Bastion is attacked (see āBastion Eventsā at the end of this chapter), each lieutenant housed in your Bastion reduces by 1 the number of dice you roll to determine how many Bastion Defenders are lost in the attack.
The War Room contains war memorabilia plus a large table surrounded by enough chairs for you and your lieutenants.
Recruit Options
When you issue the Recruit order to this facility, choose one of the following options:
-
Recruit:: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and personalities to them as you see fit.
-
Recruit:: Soldiers. You commission one or more of your lieutenants to assemble a small army. Each lieutenant can muster one hundred Guard (see the Monster Manual) in 7 days to fight for your cause. Reduce that number to twenty if you want them to be mounted on Riding Horse (see the Monster Manual). It costs you 1 GP per day to feed each guard and each horse in your army. Wherever the army goes, it must be led by you or at least one of your lieutenants, or else it disbands immediately. The army also disbands if it goes 1 day without being fed. Otherwise, the army remains until it is destroyed or you command it to disband. You canāt issue this Recruit order again until your current army disbands or is destroyed.
Balance Notes
- Compare this facility against other 17-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index