Giant Sea Horse

Source: Monster Manual p. 328. Available in the SRD and the Basic Rules (2014)

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

"name": "Giant Sea Horse"
"size": "Large"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"ac_class": "natural armor"
"hp": !!int "16"
"hit_dice": "3d10"
"modifier": !!int "2"
"stats":
  - !!int "12"
  - !!int "15"
  - !!int "11"
  - !!int "2"
  - !!int "12"
  - !!int "5"
"speed": "0 ft., swim 40 ft."
"senses": "passive Perception 11"
"languages": ""
"cr": "1/2"
"traits":
  - "desc": "If the sea horse moves at least 20 feet straight toward a target and\
      \ then hits it with a ram attack on the same turn, the target takes an extra\
      \ 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on\
      \ a DC 11 Strength saving throw or be knocked prone."
    "name": "Charge"
  - "desc": "The sea horse can breathe only underwater."
    "name": "Water Breathing"
"actions":
  - "desc": "*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6\
      \ + 1) bludgeoning damage."
    "name": "Ram"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/giant-sea-horse.webp"

Environment

underwater