Scarecrow

Source: Monster Manual (2024) p. 269, Eberron: Forge of the Artificer

Scarecrow

Servant of Superstition

  • Habitat. Grassland
  • Treasure. None

Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent work left undone. Scarecrows might serve those who created them or might defend a place, family, or community from threats—whether physical or to their way of life.

Although scarecrows take their name from rural effigies, they might take varied patchwork forms. Roll on or choose a result from the Scarecrow Frames table to inspire a scarecrow’s appearance.

Scarecrow Frames

dice: [](scarecrow-xmm.md#^scarecrow-frames)

dice: 1d8The Scarecrow Is Made From…
1Animal furs, bones, horns, and claws.
2Beehives or wasp nests over a wicker frame.
3A carved pumpkin atop a body of thick vines.
4Nets, flotsam, grapnels, and fishing tackle.
5Oversize stuffed animal or mannequin parts.
6Rusty armor and torture devices.
7A sackcloth head atop straw-stuffed clothes.
8Wedding clothes that were never worn.
^scarecrow-frames
"name": "Scarecrow (XMM)"
"size": "Medium"
"type": "construct"
"alignment": "Chaotic Evil"
"ac": !!int "11"
"hp": !!int "27"
"hit_dice": "6d8"
"modifier": !!int "3"
"stats":
  - !!int "11"
  - !!int "13"
  - !!int "11"
  - !!int "10"
  - !!int "10"
  - !!int "13"
"speed": "30 ft."
"damage_vulnerabilities": "fire"
"damage_immunities": "poison"
"condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned,\
  \ unconscious"
"senses": "Darkvision 60 ft., passive Perception 10"
"languages": "Common plus one other language"
"cr": "1"
"actions":
  - "desc": "*Melee Attack Roll:* +3, reach 5 ft. *Hit:* 6 (2d4 + 1) Slashing damage,\
      \ and the target has the Frightened condition until the end of the scarecrow's\
      \ next turn."
    "name": "Fearsome Claw"
  - "desc": "*Wisdom Saving Throw:* DC 11, one creature the scarecrow can see within\
      \ 30 feet. *Failure:* The target has the Frightened condition until the end\
      \ of the scarecrow's next turn. While Frightened, the target has the Paralyzed\
      \ condition."
    "name": "Terrifying Glare"
"source":
  - "XMM"
  - "EFA"
"image": "/3-Mechanics/CLI/bestiary/construct/token/scarecrow-xmm.webp"

Environment

grassland