Gatekeeper Adventure Hooks

Source: Eberron: Rising from the Last War p. 204

Gatekeeper Adventure Hooks

dice: [](gatekeeper-adventure-hooks-erlw.md#^gatekeeper-adventure-hooks)

dice: d8Adventure Hook
1While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber.
2A Gatekeeper seal in the form of a stone tablet falls into the characters’ hands. They must return the seal to the Gatekeepers before its magic fades.
3A logging operation is moving close to the area protected by a seal, and the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers.
4Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the characters will bring a daelkyr one step closer to freedom.
5The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering it.
6Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal.
7One of the kidnapped victims who was rescued from a marauding band of aberrations turns out to be a Gatekeeper initiate.
8The adventurers are sent to the Mror Holds to investigate the activity of Dyrrn the Corruptor and uncover a daelkyr cult among the dwarves.
^gatekeeper-adventure-hooks