Gatekeeper Adventure Hooks
Source: Eberron: Rising from the Last War p. 204
Gatekeeper Adventure Hooks
dice: [](gatekeeper-adventure-hooks-erlw.md#^gatekeeper-adventure-hooks)
| dice: d8 | Adventure Hook |
|---|---|
| 1 | While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber. |
| 2 | A Gatekeeper seal in the form of a stone tablet falls into the characters’ hands. They must return the seal to the Gatekeepers before its magic fades. |
| 3 | A logging operation is moving close to the area protected by a seal, and the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers. |
| 4 | Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the characters will bring a daelkyr one step closer to freedom. |
| 5 | The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering it. |
| 6 | Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal. |
| 7 | One of the kidnapped victims who was rescued from a marauding band of aberrations turns out to be a Gatekeeper initiate. |
| 8 | The adventurers are sent to the Mror Holds to investigate the activity of Dyrrn the Corruptor and uncover a daelkyr cult among the dwarves. |
| ^gatekeeper-adventure-hooks |