Drow (Magic Equipment)

Source: Monster Manual p. 128. Available in the SRD

"name": "Drow (Magic Equipment)"
"size": "Medium"
"type": "humanoid"
"subtype": "elf"
"alignment": "Neutral Evil"
"ac": !!int "16"
"ac_class": "[+1 chain shirt](/3-Mechanics/CLI/items/drow-1-armor-mm.md)"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "2"
"stats":
  - !!int "10"
  - !!int "14"
  - !!int "10"
  - !!int "11"
  - !!int "11"
  - !!int "12"
"speed": "30 ft."
"skillsaves":
  - "name": "Perception"
    "desc": "+2"
  - "name": "Stealth"
    "desc": "+4"
"gear":
  - "hand crossbow"
  - "shortsword"
"senses": "darkvision 120 ft., passive Perception 12"
"languages": "Elvish, Undercommon"
"cr": "1/4"
"traits":
  - "desc": "The drow's spellcasting ability is Charisma (spell save DC 11). It can\
      \ innately cast the following spells, requiring no material components:\n\n\
      **At will:** dancing lights\n\n**1/day each:** darkness, faerie fire"
    "name": "Innate Spellcasting"
  - "desc": "The drow has advantage on saving throws against being charmed, and magic\
      \ can't put the drow to sleep."
    "name": "Fey Ancestry"
  - "desc": "While in sunlight, the drow has disadvantage on attack rolls, as well\
      \ as on Wisdom (Perception) checks that rely on sight."
    "name": "Sunlight Sensitivity"
  - "desc": "The drow wears a [+1 chain shirt](/3-Mechanics/CLI/items/drow-1-armor-mm.md)\
      \ and carries a [+1 shortsword](/3-Mechanics/CLI/items/drow-1-weapon-mm.md).\
      \ These items lose their enhancement bonuses permanently if they are exposed\
      \ to sunlight for 1 hour or longer."
    "name": "Special Equipment"
"actions":
  - "desc": "*Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6\
      \ + 3) piercing damage."
    "name": "+1 Shortsword"
  - "desc": "*Ranged Weapon Attack:* +4 to hit, range 30/120 ft., one target. *Hit:*\
      \ 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution\
      \ saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or\
      \ more, the target is also unconscious while poisoned in this way. The target\
      \ wakes up if it takes damage or if another creature takes an action to shake\
      \ it awake."
    "name": "Hand Crossbow"
"source":
  - "MM"

Environment

underdark