Elephant
Source: Monster Manual p. 322. Available in the SRD and the Basic Rules (2014)
"name": "Elephant"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"ac_class": "natural armor"
"hp": !!int "76"
"hit_dice": "8d12 + 24"
"modifier": !!int "-1"
"stats":
- !!int "22"
- !!int "9"
- !!int "17"
- !!int "3"
- !!int "11"
- !!int "6"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "4"
"traits":
- "desc": "If the elephant moves at least 20 feet straight toward a creature and\
\ then hits it with a gore attack on the same turn, that target must succeed\
\ on a DC 12 Strength saving throw or be knocked prone. If the target is prone,\
\ the elephant can make one stomp attack against it as a bonus action."
"name": "Trampling Charge"
"actions":
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one target. *Hit:* 19\
\ (3d8 + 6) piercing damage."
"name": "Gore"
- "desc": "*Melee Weapon Attack:* +8 to hit, reach 5 ft., one prone creature. *Hit:*\
\ 22 (3d10 + 6) bludgeoning damage."
"name": "Stomp"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/elephant.webp"Environment
grassland