Zhentarim Travel Station
Source: Forgotten Realms: Heroes of Faerƻn, page 181. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 5 |
| Space | vast |
| Hirelings | 2 |
| Bastion order | research |
| Prerequisite | Membership or affiliation: Zhentarim. |
Rules Text
The Zhentarim maintain stations to facilitate safe and swift long-distance travel on journeys (see chapter 2 of the Dungeon Masterās Guide). Your travel station includes temporary stabling facilities for four Large creatures; two Medium creatures occupy the same space as one Large creature there. The facilityās hirelings look after these creatures.
Long-Distance Travel Speed
Finishing a Long Rest in your Bastion better prepares you for travel; your groupās maximum travel pace increases by one step (from Slow to Normal or from Normal to Fast).
Research: Reconnaissance
When you issue the Research order to this facility, you commission the Zhentarim Travel Stationās hirelings to gather information that facilitates an upcoming journey. This work takes 7 days. For the duration of the journey, you have Advantage on Wisdom (Survival) checks to forage or navigate.
Balance Notes
- Compare this facility against other 5-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Forgotten Realms Heroes of Faerun Index