Tough
Source: Monster Manual (2024) p. 307, Eberron: Forge of the Artificer. Available in the SRD and the Free Rules (2024)
Toughs might work in groups at the direction of a leader, or individual toughs might bully weaker folk into doing what they say.
Toughs
Brawlers and Bullies
- Habitat. Any
- Treasure. Armaments
Bodyguards, belligerents, and laborers, toughs rely on their physical strength to intimidate foes. They might be brawny criminals, rowdy tavern goers, seasoned workers, or anyone who uses their muscle to get what they want.
Quote
There are two answers to every question: ours, and the wrong one.
"name": "Tough (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral"
"ac": !!int "12"
"hp": !!int "32"
"hit_dice": "5d8 + 10"
"modifier": !!int "1"
"stats":
- !!int "15"
- !!int "12"
- !!int "14"
- !!int "10"
- !!int "10"
- !!int "11"
"speed": "30 ft."
"gear":
- "heavy crossbow"
- "leather armor"
- "mace"
"senses": "passive Perception 10"
"languages": "Common"
"cr": "1/2"
"traits":
- "desc": "The tough has <span title=\"Player's Handbook (2024)\">Advantage</span>\
\ on an attack roll against a creature if at least one of the tough's allies\
\ is within 5 feet of the creature and the ally doesn't have the Incapacitated\
\ condition."
"name": "Pack Tactics"
"actions":
- "desc": "*Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Bludgeoning damage."
"name": "Mace"
- "desc": "*Ranged Attack Roll:* +3, range 100/400 ft. *Hit:* 6 (1d10 + 1) Piercing\
\ damage."
"name": "Heavy Crossbow"
"source":
- "XMM"
- "EFA"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/tough-xmm.webp"Environment
any