House Lyrandar Heir
Source: Eberron: Forge of the Artificer p. 29

- Ability Scores. Strength, Dexterity, Charisma
- Feat. Mark of Storm
- Skill Proficiencies. Acrobatics and Nature
- Tool Proficiencies. Navigator’s Tools
- Equipment. Choose A or B: (A) Navigator’s Tools, Fine Clothes, 10 GP; or (B) 50 GP
As an heir of House Lyrandar, the wind is your ally, the sea and sky your dominion. Despite the devastation of the Last War, your house is on the ascendancy, buoyed by its mastery of the new airship technology. You might have spent your early career on the sea as a sailor or navigator; as a shipwright; or as a member of the Raincallers’ Guild, manipulating the weather and assisting with irrigation and similar public works. Or you might have been among the fi rst in your house to take to the skies as part of an airship crew. Service to the house might call you to hunt pirates in the Lhazaar Sea, to explore ancient ruins in search of magical technology to bind elemental forces, or to salvage a wrecked airship in the Mournland.