Reliquary

Source: Dungeon Master’s Guide (2024), page 344. Creator: Wizards of the Coast / D&D Studio.

Quick Reference

FieldValue
Facility typespecial
Required level13
Spacecramped
Hirelings1
Bastion orderharvest
PrerequisiteAbility to use a listed spellcasting focus: holy, druid.

Rules Text

This vault holds sacred objects.

Reliquary Charm

After spending a Long Rest in your Bastion, you gain a magical Reliquary Charm (see ā€œSupernatural Giftsā€ in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can’t gain this Charm again while you still have it.

Harvest: Talisman

When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell’s Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn’t consumed. After the talisman has been used in this way, it can’t be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Balance Notes

  • Compare this facility against other 13-level facilities before allowing homebrew upgrades.
  • Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
  • If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.