Mammoth

Source: Monster Manual p. 332. Available in the SRD and the Basic Rules (2014)

A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.

"name": "Mammoth"
"size": "Huge"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "13"
"ac_class": "natural armor"
"hp": !!int "126"
"hit_dice": "11d12 + 55"
"modifier": !!int "-1"
"stats":
  - !!int "24"
  - !!int "9"
  - !!int "21"
  - !!int "3"
  - !!int "11"
  - !!int "6"
"speed": "40 ft."
"senses": "passive Perception 10"
"languages": ""
"cr": "6"
"traits":
  - "desc": "If the mammoth moves at least 20 feet straight toward a creature and\
      \ then hits it with a gore attack on the same turn, that target must succeed\
      \ on a DC 18 Strength saving throw or be knocked prone. If the target is prone,\
      \ the mammoth can make one stomp attack against it as a bonus action."
    "name": "Trampling Charge"
"actions":
  - "desc": "*Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 25\
      \ (4d8 + 7) piercing damage."
    "name": "Gore"
  - "desc": "*Melee Weapon Attack:* +10 to hit, reach 5 ft., one prone creature. *Hit:*\
      \ 29 (4d10 + 7) bludgeoning damage."
    "name": "Stomp"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/mammoth.webp"

Environment

arctic