Mark of Storm

Source: Eberron: Forge of the Artificer p. 42

Prerequisite: Eberron Campaign, Can’t Have Another D Feat

You gain the following benefits.

Windwright’s Intuition. When you make a Dexterity (Acrobatics) check or an ability check using Navigator’s Tools, you can roll dice:1d4|noform|noparens|avg (1d4) and add the number rolled to the ability check.

Storm’s Boon. You have Resistance to Lightning damage.

Storm Magic. You know the Thunderclap cantrip. When you reach character level 3, you also always have the Gust of Wind spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this feat).

Spells of the Mark. If you have the Spellcasting or Pact Magic class feature, the spells on the Mark of Storm Spells table are added to that feature’s spell list.

Mark of Storm Spells

Spell LevelSpells
1Feather Fall, Fog Cloud
2Levitate, Shatter
3Sleet Storm, Wind Wall
4Conjure Minor Elementals, Control Water
5Conjure Elemental
^mark-of-storm-spells