Panther

Source: Monster Manual p. 333. Available in the SRD and the Basic Rules (2014)

"name": "Panther"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "12"
"hp": !!int "13"
"hit_dice": "3d8"
"modifier": !!int "2"
"stats":
  - !!int "14"
  - !!int "15"
  - !!int "10"
  - !!int "3"
  - !!int "14"
  - !!int "7"
"speed": "50 ft., climb 40 ft."
"skillsaves":
  - "name": "Perception"
    "desc": "+4"
  - "name": "Stealth"
    "desc": "+6"
"senses": "passive Perception 14"
"languages": ""
"cr": "1/4"
"traits":
  - "desc": "The panther has advantage on Wisdom (Perception) checks that rely on\
      \ smell."
    "name": "Keen Smell"
  - "desc": "If the panther moves at least 20 feet straight toward a creature and\
      \ then hits it with a claw attack on the same turn, that target must succeed\
      \ on a DC 12 Strength saving throw or be knocked prone. If the target is prone,\
      \ the panther can make one bite attack against it as a bonus action."
    "name": "Pounce"
"actions":
  - "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6\
      \ + 2) piercing damage."
    "name": "Bite"
  - "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 4 (1d4\
      \ + 2) slashing damage."
    "name": "Claw"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/panther.webp"

Environment

grassland, forest, hill