Eberron Crafting Complications

Source: Eberron: Rising from the Last War p. 281

Eberron Crafting Complications

dice: [](eberron-crafting-complications-erlw.md#^eberron-crafting-complications)

dice: d6Complication
1House Cannith or another dragonmarked house takes an interest in your work. Do they view you as a threat, or are they impressed by your techniques?
2A mishap creates a temporary manifest zone (see ""The Planes of Existence"" in ā€œchapter 4ā€ for information on manifest zones).
3You need to acquire an additional rare component to complete your work. Time for adventure!
4The shifting balance of the planes interferes with your work; you must wait for the current planar alignment to change. This delays your work by dice:2d6|noform|noparens|avg (2d6) days.
5Your efforts draw the attention of the Aurum, the Chamber, the Emerald Claw, or the Lords of Dust.
6Your item becomes sentient (see chapter 7 of the ā€œDungeon Master’s Guideā€ for rules on sentient items).
^eberron-crafting-complications