Sanctum
Source: Dungeon Masterās Guide (2024), page 346. Creator: Wizards of the Coast / D&D Studio.
Quick Reference
| Field | Value |
|---|---|
| Facility type | special |
| Required level | 17 |
| Space | roomy |
| Hirelings | 4 |
| Bastion order | empower |
| Prerequisite | Ability to use a listed spellcasting focus: holy, druid. |
Rules Text
A Sanctum is a place of solace and healing.
Sanctum Charm
After spending a Long Rest in your Bastion, you gain a magical Sanctum Charm (see āSupernatural Giftsā in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Heal once without expending a spell slot. You canāt gain this Charm again while you still have it.
Empower: Fortifying Rites
When you issue the Empower order to this facility, you inspire its hirelings to perform daily rites that benefit you or another character you name. The beneficiary doesnāt need to be in the Bastion when the rites are performed to gain their benefit. Each time the beneficiary finishes a Long Rest, they gain Temporary Hit Points equal to your level. This effect lasts for 7 days.
Sanctum Recall
While the Sanctum exists, you always have the Word of Recall spell prepared. When you cast Word of Recall, you can make your Sanctum the destination of the spell instead of another place you have previously designated. In addition, one creature of your choice that arrives in the Sanctum via this spell gains the benefit of a Heal spell.
Balance Notes
- Compare this facility against other 17-level facilities before allowing homebrew upgrades.
- Keep the listed Bastion order as the primary action loop; additional benefits should usually be narrative, temporary, or gated by downtime.
- If this facility grants creatures, information, resources, crafted items, or empowerment, keep those outputs tied to Bastion turns rather than free adventuring actions.
Links
- Parent index: Bastions Index
- Source index: 00 - Dungeon Masters Guide 2024 Index