Boar
Source: Monster Manual p. 319. Available in the SRD
"name": "Boar"
"size": "Medium"
"type": "beast"
"alignment": "Unaligned"
"ac": !!int "11"
"ac_class": "natural armor"
"hp": !!int "11"
"hit_dice": "2d8 + 2"
"modifier": !!int "0"
"stats":
- !!int "13"
- !!int "11"
- !!int "12"
- !!int "2"
- !!int "9"
- !!int "5"
"speed": "40 ft."
"senses": "passive Perception 9"
"languages": ""
"cr": "1/4"
"traits":
- "desc": "If the boar moves at least 20 feet straight toward a target and then\
\ hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6)\
\ slashing damage. If the target is a creature, it must succeed on a DC 11 Strength\
\ saving throw or be knocked prone."
"name": "Charge"
- "desc": "If the boar takes 7 damage or less that would reduce it to 0 hit points,\
\ it is reduced to 1 hit point instead."
"name": "Relentless (Recharges after a Short or Long Rest)"
"actions":
- "desc": "*Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6\
\ + 1) slashing damage."
"name": "Tusk"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/beast/token/boar.webp"Environment
grassland, forest, hill