Adventurers’ Guild Contacts; Guild Contacts

Source: Eberron: Rising from the Last War p. 66

Guild Contacts

dice: [](adventurers-guild-contacts-guild-contacts-erlw.md#^guild-contacts)

dice: d10Contact
1The charismatic leader of the guild, who doesn’t actually do very much except inspire and encourage members
2A retired adventurer who works hard to connect member groups with employment opportunities that match their skills
3A petty rival who continually tries to claim jobs, bounties, and rewards before you can
4A bitter enemy who nurtures a grudge over some past wrong (real or imagined) and does everything possible to undermine you
5A naive adventurer who admires you and tries to emulate you in every way
6A hardened adventurer who thinks a moral compass is akin to a pair of manacles
7An injured retired adventurer who can’t quite let go of the adventuring life and experiences it vicariously by spending time in the guildhall
8A grouchy employee who keeps the guildhall clean and cares for its guests while quietly complaining about how adventurers should “grow up,” get a “real job,” and contribute to society
9A kindly mentor who loves to tell stories of past exploits in front of the guildhall fireplace
10A sad, older adventurer who tells cautionary tales in the vain hope that younger members avoid making the same mistakes
^guild-contacts