Poltergeist
Source: Monster Manual p. 279
A poltergeist is the confused, invisible spirit of an individual with no sense of how he or she died. A poltergeist expresses its rage by hurling creatures and objects using the power of its shattered psyche.
"name": "Poltergeist"
"size": "Medium"
"type": "undead"
"alignment": "Chaotic Evil"
"ac": !!int "12"
"hp": !!int "22"
"hit_dice": "5d8"
"modifier": !!int "2"
"stats":
- !!int "1"
- !!int "14"
- !!int "11"
- !!int "10"
- !!int "10"
- !!int "11"
"speed": "0 ft., fly 50 ft. (hover)"
"damage_resistances": "acid; cold; fire; lightning; thunder; bludgeoning, piercing,\
\ slashing from nonmagical attacks"
"damage_immunities": "necrotic, poison"
"condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned,\
\ prone, restrained, unconscious"
"senses": "darkvision 60 ft., passive Perception 10"
"languages": "understands all languages it knew in life but can't speak"
"cr": "2"
"traits":
- "desc": "The poltergeist can move through other creatures and objects as if they\
\ were difficult terrain. It takes 5 (1d10) force damage if it ends its turn\
\ inside an object."
"name": "Incorporeal Movement"
- "desc": "While in sunlight, the poltergeist has disadvantage on attack rolls,\
\ as well as on Wisdom (Perception) checks that rely on sight."
"name": "Sunlight Sensitivity"
- "desc": "The poltergeist is invisible."
"name": "Invisibility"
"actions":
- "desc": "*Melee Weapon Attack:* +4 to hit, reach 5 ft., one creature. *Hit:* 10\
\ (3d6) force damage."
"name": "Forceful Slam"
- "desc": "The poltergeist targets a creature or unattended object within 30 feet\
\ of it. A creature must be Medium or smaller to be affected by this magic,\
\ and an object can weigh up to 150 pounds.\n\nIf the target is a creature,\
\ the poltergeist makes a Charisma check contested by the target's Strength\
\ check. If the poltergeist wins the contest, the poltergeist hurls the target\
\ up to 30 feet in any direction, including upward. If the target then comes\
\ into contact with a hard surface or heavy object, the target takes 1d6 damage\
\ per 10 feet moved.\n\nIf the target is an object that isn't being worn or\
\ carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist\
\ can use the object as a ranged weapon, attacking one creature along the object's\
\ path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit."
"name": "Telekinetic Thrust"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/undead/token/poltergeist.webp"Environment
underdark, urban