Cult Fanatic
Source: Monster Manual p. 345. Available in the SRD
Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else
"name": "Cult Fanatic"
"size": "Medium"
"type": "humanoid"
"subtype": "any race"
"alignment": "Any Non-Good alignment"
"ac": !!int "13"
"ac_class": "leather armor"
"hp": !!int "33"
"hit_dice": "6d8 + 6"
"modifier": !!int "2"
"stats":
- !!int "11"
- !!int "14"
- !!int "12"
- !!int "10"
- !!int "13"
- !!int "14"
"speed": "30 ft."
"skillsaves":
- "name": "Deception"
"desc": "+4"
- "name": "Persuasion"
"desc": "+4"
- "name": "Religion"
"desc": "+2"
"gear":
- "dagger"
"senses": "passive Perception 11"
"languages": "any one language (usually Common)"
"cr": "2"
"traits":
- "desc": "The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom\
\ (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following\
\ cleric spells prepared:\n\n**Cantrips (at will):** light, sacred flame, thaumaturgy\n\
\n**1st level (4 slots):** command, inflict wounds, shield of faith\n\n**2nd\
\ level (3 slots):** hold person, spiritual weapon"
"name": "Spellcasting"
- "desc": "The fanatic has advantage on saving throws against being charmed or frightened."
"name": "Dark Devotion"
"actions":
- "desc": "The fanatic makes two melee attacks."
"name": "Multiattack"
- "desc": "*Melee or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60\
\ ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage."
"name": "Dagger"
"source":
- "MM"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/cult-fanatic.webp"Environment
urban