Cult Fanatic

Source: Monster Manual p. 345. Available in the SRD

Fanatics are often part of a cult’s leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else

"name": "Cult Fanatic"
"size": "Medium"
"type": "humanoid"
"subtype": "any race"
"alignment": "Any Non-Good alignment"
"ac": !!int "13"
"ac_class": "leather armor"
"hp": !!int "33"
"hit_dice": "6d8 + 6"
"modifier": !!int "2"
"stats":
  - !!int "11"
  - !!int "14"
  - !!int "12"
  - !!int "10"
  - !!int "13"
  - !!int "14"
"speed": "30 ft."
"skillsaves":
  - "name": "Deception"
    "desc": "+4"
  - "name": "Persuasion"
    "desc": "+4"
  - "name": "Religion"
    "desc": "+2"
"gear":
  - "dagger"
"senses": "passive Perception 11"
"languages": "any one language (usually Common)"
"cr": "2"
"traits":
  - "desc": "The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom\
      \ (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following\
      \ cleric spells prepared:\n\n**Cantrips (at will):** light, sacred flame, thaumaturgy\n\
      \n**1st level (4 slots):** command, inflict wounds, shield of faith\n\n**2nd\
      \ level (3 slots):** hold person, spiritual weapon"
    "name": "Spellcasting"
  - "desc": "The fanatic has advantage on saving throws against being charmed or frightened."
    "name": "Dark Devotion"
"actions":
  - "desc": "The fanatic makes two melee attacks."
    "name": "Multiattack"
  - "desc": "*Melee  or Ranged Weapon Attack:* +4 to hit, reach 5 ft. or range 20/60\
      \ ft., one creature. *Hit:* 4 (1d4 + 2) piercing damage."
    "name": "Dagger"
"source":
  - "MM"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/cult-fanatic.webp"

Environment

urban