Spy Master

Source: Monster Manual (2024) p. 295, Eberron: Forge of the Artificer

Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.

Spies

Infiltrators and Informants

  • Habitat. Any
  • Treasure. Implements, Individual

Spies gather information and disseminate lies, manipulating people to gain the results the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy’s disguise.

Spy Personas

dice: [](spy-master-xmm.md#^spy-personas)

dice: 1d4The Spy Disguises Themself As…
1A bard or traveling performer.
2A captive or servant of a monster or villain.
3A dignitary or traveler from a distant land.
4A visitor from a different time or world.
^spy-personas
"name": "Spy Master (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral"
"ac": !!int "19"
"hp": !!int "137"
"hit_dice": "25d8 + 25"
"modifier": !!int "9"
"stats":
  - !!int "10"
  - !!int "20"
  - !!int "12"
  - !!int "18"
  - !!int "16"
  - !!int "16"
"speed": "30 ft., climb 30 ft."
"saves":
  - "dexterity": !!int "9"
  - "constitution": !!int "5"
  - "intelligence": !!int "8"
  - "wisdom": !!int "7"
"skillsaves":
  - "name": "Deception"
    "desc": "+7"
  - "name": "Insight"
    "desc": "+7"
  - "name": "Investigation"
    "desc": "+8"
  - "name": "Perception"
    "desc": "+11"
  - "name": "Sleight of Hand"
    "desc": "+9"
  - "name": "Stealth"
    "desc": "+13"
"gear":
  - "hand crossbow"
  - "rapier"
  - "thieves' tools"
"senses": "passive Perception 21"
"languages": "Common plus two other languages"
"cr": "10"
"actions":
  - "desc": "The spy makes three attacks, using Rapier or Hand Crossbow in any combination."
    "name": "Multiattack"
  - "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing damage\
      \ plus 7 (2d6) Poison damage."
    "name": "Rapier"
  - "desc": "*Ranged Attack Roll:* +9, range 30/120 ft. *Hit:* 12 (2d6 + 5) Piercing\
      \ damage plus 9 (2d8) Poison damage."
    "name": "Hand Crossbow"
  - "desc": "The spy throws a bomb to a point it can see within 30 feet of itself.\
      \ *Constitution Saving Throw:* DC 16, each creature in a 20-foot-radius <span\
      \ title=\"Player's Handbook (2024)\">Sphere</span> centered on that point. *Failure:*\
      \ 28 (8d6) Poison damage, and the target has the Blinded condition until the\
      \ end of the spy's next turn. *Success:* Half damage only."
    "name": "Smoke Bomb (1/Day)"
"bonus_actions":
  - "desc": "The spy takes the Dash, Disengage, or Hide action."
    "name": "Cunning Action"
"source":
  - "XMM"
  - "EFA"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/spy-master-xmm.webp"

Environment

any