Spy Master
Source: Monster Manual (2024) p. 295, Eberron: Forge of the Artificer
Spy masters have extensive experience in gathering secrets while leaving no evidence of their presence.
Spies
Infiltrators and Informants
- Habitat. Any
- Treasure. Implements, Individual
Spies gather information and disseminate lies, manipulating people to gain the results the spies’ patrons desire. They’re trained to manipulate, infiltrate, and—when necessary—escape in a hurry. Many adopt disguises, aliases, or code names to maintain anonymity. Roll on or choose a result from the Spy Personas table to inspire a spy’s disguise.
Spy Personas
dice: [](spy-master-xmm.md#^spy-personas)
| dice: 1d4 | The Spy Disguises Themself As… |
|---|---|
| 1 | A bard or traveling performer. |
| 2 | A captive or servant of a monster or villain. |
| 3 | A dignitary or traveler from a distant land. |
| 4 | A visitor from a different time or world. |
| ^spy-personas |
"name": "Spy Master (XMM)"
"size": "Small or Medium"
"type": "humanoid"
"alignment": "Neutral"
"ac": !!int "19"
"hp": !!int "137"
"hit_dice": "25d8 + 25"
"modifier": !!int "9"
"stats":
- !!int "10"
- !!int "20"
- !!int "12"
- !!int "18"
- !!int "16"
- !!int "16"
"speed": "30 ft., climb 30 ft."
"saves":
- "dexterity": !!int "9"
- "constitution": !!int "5"
- "intelligence": !!int "8"
- "wisdom": !!int "7"
"skillsaves":
- "name": "Deception"
"desc": "+7"
- "name": "Insight"
"desc": "+7"
- "name": "Investigation"
"desc": "+8"
- "name": "Perception"
"desc": "+11"
- "name": "Sleight of Hand"
"desc": "+9"
- "name": "Stealth"
"desc": "+13"
"gear":
- "hand crossbow"
- "rapier"
- "thieves' tools"
"senses": "passive Perception 21"
"languages": "Common plus two other languages"
"cr": "10"
"actions":
- "desc": "The spy makes three attacks, using Rapier or Hand Crossbow in any combination."
"name": "Multiattack"
- "desc": "*Melee Attack Roll:* +9, reach 5 ft. *Hit:* 14 (2d8 + 5) Piercing damage\
\ plus 7 (2d6) Poison damage."
"name": "Rapier"
- "desc": "*Ranged Attack Roll:* +9, range 30/120 ft. *Hit:* 12 (2d6 + 5) Piercing\
\ damage plus 9 (2d8) Poison damage."
"name": "Hand Crossbow"
- "desc": "The spy throws a bomb to a point it can see within 30 feet of itself.\
\ *Constitution Saving Throw:* DC 16, each creature in a 20-foot-radius <span\
\ title=\"Player's Handbook (2024)\">Sphere</span> centered on that point. *Failure:*\
\ 28 (8d6) Poison damage, and the target has the Blinded condition until the\
\ end of the spy's next turn. *Success:* Half damage only."
"name": "Smoke Bomb (1/Day)"
"bonus_actions":
- "desc": "The spy takes the Dash, Disengage, or Hide action."
"name": "Cunning Action"
"source":
- "XMM"
- "EFA"
"image": "/3-Mechanics/CLI/bestiary/humanoid/token/spy-master-xmm.webp"Environment
any