Guild Adventures

Source: Eberron: Rising from the Last War p. 67

Guild Adventures

dice: [](guild-adventures-erlw.md#^guild-adventures)

dice: d10Adventures
1Crime. You have to break the law to administer justice or thwart a criminal act (see ""Crime Syndicate"").
2Dragonmarked Affairs. The job involves some dragonmarked house concern (see ""Dragonmarked House"").
3Espionage. Someone requires some spying or sabotage (see ""Espionage Agency"").
4Statecraft. You’re involved in national or international affairs (see ""Head of State"").
5Cryptic Mystery. The job is linked to the concerns of immortals (see ""Immortal Being"").
6Investigation. An assignment involves finding something or solving a mystery (see ""Inquisitive Agency"").
7Military Action. Your party is invited to serve as a military unit (see ""Military Force"").
8Gathering News. You’re called on to act as freelance reporters (see ""Newspaper"").
9Religious Work. The job involves the work of faith (see ""Religious Order"").
10Field Research. The job involves research or relic-hunting (see ""University"").
^guild-adventures