Guild Adventures
Source: Eberron: Rising from the Last War p. 67
Guild Adventures
dice: [](guild-adventures-erlw.md#^guild-adventures)
| dice: d10 | Adventures |
|---|---|
| 1 | Crime. You have to break the law to administer justice or thwart a criminal act (see ""Crime Syndicate""). |
| 2 | Dragonmarked Affairs. The job involves some dragonmarked house concern (see ""Dragonmarked House""). |
| 3 | Espionage. Someone requires some spying or sabotage (see ""Espionage Agency""). |
| 4 | Statecraft. You’re involved in national or international affairs (see ""Head of State""). |
| 5 | Cryptic Mystery. The job is linked to the concerns of immortals (see ""Immortal Being""). |
| 6 | Investigation. An assignment involves finding something or solving a mystery (see ""Inquisitive Agency""). |
| 7 | Military Action. Your party is invited to serve as a military unit (see ""Military Force""). |
| 8 | Gathering News. You’re called on to act as freelance reporters (see ""Newspaper""). |
| 9 | Religious Work. The job involves the work of faith (see ""Religious Order""). |
| 10 | Field Research. The job involves research or relic-hunting (see ""University""). |
| ^guild-adventures |