Lord of Blades Adventure Hooks
Source: Eberron: Rising from the Last War p. 214
Lord of Blades Adventure Hooks
dice: [](lord-of-blades-adventure-hooks-erlw.md#^lord-of-blades-adventure-hooks)
| dice: d6 | Adventure Hook |
|---|---|
| 1 | A newly awakened docent (see “chapter 5”) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe. |
| 2 | A military officer hires the characters to retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son. |
| 3 | Warforged go missing over the course of several weeks; then one resurfaces, badly damaged and raving about the Lord of Blades. |
| 4 | Characters strike out into a ruin held by the Lord of Blades and recover a lost relic that has resurfaced in the possession of warforged soldiers. |
| 5 | A warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question. |
| 6 | The characters are met by a warforged who delivers a written summons from the Lord of Blades himself. |
| ^lord-of-blades-adventure-hooks |