Lord of Blades Adventure Hooks

Source: Eberron: Rising from the Last War p. 214

Lord of Blades Adventure Hooks

dice: [](lord-of-blades-adventure-hooks-erlw.md#^lord-of-blades-adventure-hooks)

dice: d6Adventure Hook
1A newly awakened docent (see “chapter 5”) tells its new owner that the Lord of Blades is the only hope for averting a coming catastrophe.
2A military officer hires the characters to retrace the steps of a lost scouting party into the Mournland and rescue the commander, who is the officer’s son.
3Warforged go missing over the course of several weeks; then one resurfaces, badly damaged and raving about the Lord of Blades.
4Characters strike out into a ruin held by the Lord of Blades and recover a lost relic that has resurfaced in the possession of warforged soldiers.
5A warforged accused of murdering several members of their mercenary company claims to have no memory of the night in question.
6The characters are met by a warforged who delivers a written summons from the Lord of Blades himself.
^lord-of-blades-adventure-hooks